Friday, October 4, 2013

HOW TO ALLOCATE MORE RANDOM ACCESS MEMORY (RAM) FOR USE GTA SAN ANDREAS

Today I will show you how to use a simple script CLEO can allocate more RAM to use GTA San Andreas. The script will fix the problem with disappearing textures, and is much more stable than the modification Stream Memory Fix version of ASI.


For the devote more RAM for use game override the specified value in adequate memory address. The whole of source code should look like this (example of adding 256MB):

{$CLEO .cs}
0A8C: write_memory 0x8A5A80 size 4 value 268435456 virtual_protect 0
0A93: end_custom_thread

Depending on how much Random Access Memory your computer you want to allocate for the use of GTA San Andreas you give a specific "value" in bytes.

For example, if you want to add a 256 MB memory:
256 MB * 1024 ^ 2 = 268435456 bytes

Certainly this script improves smoothness of the game and increase the amount of FPS.